Volumetric Lights inside an IFS fractal 2 – IFS_001.fract

IFS_001.fract

# Mandelbulber settings file
# version 2.02
# only modified parameters
[main_parameters]
ambient_occlusion 1.04;
ambient_occlusion_enabled true;
ambient_occlusion_mode 1;
ambient_occlusion_quality 3;
aux_light_colour_1 9800 2800 600;
aux_light_enabled_1 true;
aux_light_intensity_1 0.000371535;
aux_light_position_1 0.5433339239500603 -0.8427766390874126 0.6088231682429897;
aux_light_volumetric_enabled_1 true;
aux_light_volumetric_intensity_1 0.331131;
background_color_1 0 0 0;
background_color_2 0 0 0;
background_color_3 0 0 0;
basic_fog_color 9f00 9700 8f00;
basic_fog_visibility 0.0616595;
camera 0.5438717521578817 -0.8454475787919699 0.7132996114781568;
camera_distance_to_target 0.01235139523803053;
camera_rotation 63.26215763991517 -67.56108994258916 46.14364709191678;
camera_top -0.2475002568484173 0.9320966745628784 0.2644606060054918;
coloring_palette_size 3;
coloring_random_seed 983304;
formula_1 10;
glow_color_1 ff00 0 0;
glow_color_2 ff00 ff00 7f00;
glow_intensity 2.34423;
hdr true;
image_height 1080;
image_width 1920;
main_light_enable false;
surface_color_palette 717171 503f1e 554b46 ;
target 0.5396613484870504 -0.8433264809009103 0.7018833770293013;
volumetric_fog_colour_1_distance 0.001718238750526763;
volumetric_fog_colour_2_distance 0.003436477501053526;
volumetric_fog_density 0.0363078;
volumetric_fog_distance_factor 0.003436477501053526;
[fractal_1]
IFS_abs_x true;
IFS_abs_y true;
IFS_abs_z true;
IFS_direction_5 1 -1 0;
IFS_direction_6 1 0 -1;
IFS_direction_7 0.39 1 -1;
IFS_enabled_5 true;
IFS_enabled_6 true;
IFS_enabled_7 true;
IFS_menger_sponge_mode true;
IFS_offset 1 1 1;
IFS_scale 3;
[fractal_2]
[fractal_3]
[fractal_4]

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